![]() ![]() They also can't be dispatched by any of the special takedown maneuvers and will simply leap over Batman, which will break your combo and leave you open to other enemies. Since you barely have time to do a ground takedown on any of them, they keep coming. Arkham Inmates in show up in the DLC map Totally Insane alongside lots of thugs.If you don't deal with them promptly and correctly, their batons can quickly whittle your health down to half on the intermediate to higher difficulties. The mooks with stun batons that appear about a quarter of the way into the game.While the lack of a description makes it seem like a stock upgrade, it actually sounds a lot like a dilatant, or shear thickening fluid. ![]() Genius Bonus: The last health upgrade is that the Batsuit is dipped into a "secret formula" to get the final boost.The Ultra Batclaw will allow you to pull up to 3 mooks for an instant takedown, but there's only one predator room left in the story when you get it so it doesn't get to be as useful outside the Challenge Mode. All of the Predator rooms from the point where you acquire the Batclaw have such railings. ![]() This removes the risk of Batman being spotted and getting shot at due to the range of the Batclaw's rope. A single use of the Batclaw on a mook next to a railing will result in an automatic takedown, as the mook is pulled over the railing and falls to the ground.
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